How do PRINCE2 and SCRUM work together?
PRINCE2 and Scrum are two different project management methodologies that can be used together to effectively manage projects.
PRINCE2 (Projects in Controlled Environments) is a structured project management method that provides a framework for managing projects. It focuses on the organization, management, and control of a project. PRINCE2 provides a set of processes, themes, and principles that can be tailored to the specific needs of a project.
Scrum, on the other hand, is an agile project management framework that emphasizes iterative and incremental development. It is a lightweight, flexible approach that is well-suited for projects with rapidly changing requirements or high levels of uncertainty.
While PRINCE2 and Scrum have different approaches, they can be used together to complement each other.
Here’s how they can work together:
- Governance and control: PRINCE2 provides the overall governance and control structure for the project, while Scrum is used to manage the day-to-day development activities.
- Roles and responsibilities: PRINCE2 defines the roles and responsibilities of the project management team, while Scrum defines the roles and responsibilities of the development team.
- Planning and monitoring: PRINCE2 provides a structured approach to planning and monitoring the project, while Scrum’s iterative approach allows for more frequent planning and monitoring.
- Stakeholder engagement: PRINCE2 emphasizes the importance of stakeholder engagement and communication, which can be supported by Scrum’s focus on collaboration and transparency.
- Risk management: PRINCE2 provides a structured approach to risk management, which can be integrated with Scrum’s approach to managing uncertainty and responding to change.
By using PRINCE2 and Scrum together, organizations can benefit from the strengths of both methodologies, resulting in a more effective and efficient project management approach.

Agile and agile methods
A broad term for a collection of behaviours, frameworks, concepts and techniques that go together to enable teams and individuals to work in an agile way that is typified by collaboration, prioritization, iterative and incremental delivery, and timeboxing. There are several specific methods (or frameworks) that are classed as agile, such as Scrum and Kanban. PRINCE is completely compatible with working in an agile way.
Backlog
A list of new features for a product. The list may be made up of user stories which are structured in a way that describes who wants the feature and why.
Burn chart
A technique for showing progress (e.g. such as with a timebox), where work that is completed and work still to do are shown with one or more lines that are updated regularly or daily.
Epic
A high-level definition of a requirement that has not been sufficiently refined or understood yet. Eventually, an epic will be refined and broken down into several user stories or requirements.
Information radiator
A general term used to describe the use of walls or boards containing information that can be readily accessed by people working on the project. It can contain any information, although it would typically show such things as work to do and how work is progressing.
Scrum
An iterative, timeboxed approach to product delivery that is described as ‘a framework within which people can address complex adaptive problems, while productively and creatively delivering products of the highest possible value’ (Schwaber and Sutherland).
Scrum Master
A Scrum role that is responsible for ensuring Scrum is understood and enacted and that the Scrum team adheres to Scrum theory, practice and rules.
Sprint
A fixed timeframe (typically of -4 weeks) for creating selected features from the backlog.
Timebox
A finite period of time when work is carried out to achieve a goal or meet an objective. The deadline should not be moved, as the method of managing a timebox is to prioritize the work inside it. At a low level a timebox will be a matter of days or weeks (e.g. a sprint). Higher-level timeboxes act as aggregated timeboxes and contain lower-level timeboxes (e.g. stages).
User Story
A tool used to write a requirement in the form of who, what and why.

